EU3 Mod: Age of Discovery 0.04
Here is one of the mods for EU3 that I like the most. It adds in dozens of new countries… all of which are American natives :)
It is a largely missing piece to the great game of EU3. Using this mod in your game will populate the Americas with lots of historically accurate nations. Normally you just discover those regions, deal with the few active tribes there and suddenly colonize everything really quickly and have the culture and religion change .
This mod still leaves many coastlines colonizable (to get you a foothold on the continent) but the rest requires you to “deal” with the American natives like you would in any other part of the world now. They are real countries, you can perform diplomacy with them, wipe them out, ally with them, etc.
I wish to encourage the author of this mod (Guillaume HJ) to continue with their work. It has been a great resource for the community so thanks a lot! Original paradox forum thread: Click Here
After spending the last several months plotting it out (then finding out much of my plotting was inapplicable because someone at Paradox apparently accidentally hit the off switch on convenient map modding), here is the first version of the planned
NoVery Few Empty Provinces mod: Age of Discovery.My vision with this mod, which I hope to find the time to fulfil, is a mod that focus on what was withotu a shadow of a doubt the most important part of the Europa Universalis era (no, not the framing of the cousin of the third wife of the second son of the stablehand of the steward to the favorite count of the uncle of the Holy Roman Emperor): the reality-defining shock that was Christian Europe’s encounter with the Rest of the World, and the Rest of the World’s encounter with Christian Europe.
The first and foremost part of doing this will, of course, be developing the Rest of the World, starting with the part the European most heavily interacted with (and in) during the EU era: the Americas (starting with the North because information is easier to come by there).
Even later, however, changes to Europe should remain fairly limited (there are none for now), focused mostly on making use of new Divine Wind features that Europe doesn’t yet use (such as factions), on introducing broad changes for the rest of the world that also affect Europe, or introducing change to Europe to affect how they interact with the Rest of the World.



Thank you very much for uploading this, great mod.
you’re welcome. we’re all big fans of paradox here.